![]() Finally, after 462 hours of playing Frostpunk, Documenting Events, Drawing Maps, Writing Guides, Making Videos, Giving Forum Advice, Identifying Bugs, and Challenging myself to do all this game has to offer, I have earned. Cheers guys.Įdit: So, the main reason I started this project was to find the easiest way to beat The Refugees on Survivor Mode. They allow you to resolve the quests without affecting Hope/Discontent.Īnd that pretty much sums up the Refugee Scenario! Hope it helps some of you with your runs! If you have any questions, I'll try my best to answer them. The same things applies here with the Guard Station/Faith Keepers, Prison/Public Penance. "Request for Aid", "Food Thief", "Lords raid the Stockpiles", "People want Weapons", and maybe one or two more I missed. If you rejected some of the Lords, you'll let a few quests too, just not as many: For the later quests, you'll need a Prison or Public Penance- if you have it, you can deal with those quests peacefully too and not affect your Hope/Discontent. Most of the options just play with your Hope/Discontent Bars, however, If you have a Guard Station or Faith Keepers, you can deal with them peacefully and not affect your Hope/Discontent. "Quarrel in the Cookhouse", "Too Noble to Work", "The Arsonist", "Blood Bath Rises", "Violent Robbery", "Woman Assaulted", "To the Gallows", and likely a few others I missed. If you let some Lords in, you'll get quite a few quests: You need a Guard Station to stop the mob, but you'll raise discontent if you do. If you let in the 3rd group of Lords, you'll get a choice to lynch Lord Craven. If you let in the 2nd group of Lords, you'll get a quest to Heal all 100 of them. If you let in the 1st group of Lords, you'll get a quest to Feed all 100 of them. So you're wondering about those quest events that pop up during the time when the Lords are in your city or making camp outside your city. ![]() RAA = W: Divided / L: Massacre (Let In R-Group: W: Equal / L: Massacre) (A = Accept Group R = Reject Group W = Win Objectives L = Lose Objectives)ĪAR = W: Divided / L: Massacre (Let In R-Group: W: Equal / L: Massacre)ĪRA = W: Divided / L: Massacre (Let In R-Group: W: Equal / L: Massacre) ![]() Or if you want the list sorted differently to see what your choices will result in: Reject any 2 Groups of Lords and Accept 1 Group of Lords Fail Defense Objectives Reject all 3 Groups of Lords Fail Defense Objectives Reject any 2 Groups of Lords and Accept 1 Group of Lords Complete Defense Objectives Reject all 3 Groups of Lords Complete Defense Objectives And now I present to you the list of how to get each ending!Īccept all 3 Groups of Lords Complete Morale ObjectiveĪccept any 2 Groups of Lords and Reject 1 Group Let the other Group back in when asked Complete Morale ObjectivesĪccept any 2 Groups of Lords and Reject 1 Group Do not let the other Group back in when asked Complete Morale ObjectivesĪccept all 3 Groups of Lords Fail Morale ObjectivesĪccept any 2 Groups of Lords and Reject 1 Group Let the other Group back in when asked Fail Morale ObjectivesĪccept any 2 Groups of Lords and Reject 1 Group Do not let the other Group back in when asked Fail Morale Objectives If you Reject 2 or all 3 Groups, you are given the "Defense" Objective (Build 2 Guarded Outpost Depots (500 wood 500 steel each) and 2 Guard Stations/Faith Keepers). If you let 2 or all 3 Groups into the City, you are given the "Morale" Objective (Keep Hope above 50% and Discontent Below 25%). What does matter is how many Lords you let into the city. ![]() What surprised me about this delve into the game was finding out that, literally, none of your choices in dealing with the Lords (events) matter at all. Let's move onto how to achieve these endings. You can read the descriptions for each ending in the picture above. The list of Endings, as you've now seen in this thread, is as follows: Any possible action you take results in a Victory, and there are 5 different endings. So, firstly, if you manage to complete the first set of quests you are given (250 people must survive), aka: you made it to The Lords part of the game, you've won, at least as far as achievements are concerned. So I deleted the last thread and spent an entire day checking out all possible permutation of possible actions which could be taken during The Refugees Story, and I'd like to share with all of you my findings!
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